Service · Mobile App Development

Apps people open every day.
Built to ship. Built to scale.

Native iOS & Android and cross-platform apps, engineered for real users and real load. You get weekly builds in your hands — and all the code and IP are yours from day one.

Booking Q3 '26 · 2 build slots open.
—— What we build

From idea to the App Store.

Whether you need a fully native build or one codebase across both platforms, we engineer for the way phones are actually used — flaky networks, real sensors, and people on the move.

Native iOS & Android

Swift and Kotlin builds when you want platform-perfect motion, performance, and access to the newest OS features. Apps that feel like they belong on the device.

Cross-platform (React Native / Flutter)

One codebase across iOS and Android when speed and a shared roadmap matter. We pick the stack to fit your team and product, not the other way around.

Real-time & offline-first

Live sync, push, and data that stays usable on the subway. We design for the moments the network drops — so the app never feels broken in a user's hand.

Device & sensor integration

Camera, GPS, Bluetooth, health and motion sensors, wearables, and connected hardware — wired into the experience and tested on real devices, not just simulators.

—— Where mobile builds go wrong

Shipping is easy. Shipping well isn't.

Most mobile pain shows up after launch — in shortcuts that age, reviews that stall, devices that stutter, and a release no one can actually see into.

01 / Brittle shortcuts

Cross-platform shortcuts that age badly

The wrong stack or a glued-together hybrid ships fast, then cracks the moment the OS moves or the product grows.

02 / Review limbo

App Store rejections & review limbo

A missed guideline or metadata slip and your launch slips with it — stuck in review while the date you promised sails past.

03 / Real-device lag

Janky performance on real devices

It flies in the simulator and stutters on a three-year-old phone. Dropped frames and slow starts quietly cost you the user.

04 / No visibility

Shipped, then flying blind

With no analytics or crash reporting wired in, you can't see what users do or where the app breaks — so you're guessing in the dark.

—— Services

A service for every stage of the build.

Engage us for one focused piece or the whole arc — from a single platform to release management long after launch.

iOS Development

Swift and SwiftUI apps built for the latest iPhone and iPad, tuned to feel native.

Android Development

Kotlin and Jetpack Compose builds that run smoothly across the full range of devices.

Cross-Platform (React Native / Flutter)

One codebase across iOS and Android when speed and a shared roadmap matter most.

App Store & Play Store Submission

Listings, assets, and metadata prepared and submitted to both stores under your accounts.

Offline & Sync

Data that stays usable with no signal and reconciles cleanly the moment it returns.

Maintenance & Release Management

OS updates, fixes, and new releases shipped on a steady cadence long after launch.

—— How it works

Kickoff to launch in six weeks.

Every week ends with something you can hold. You install working builds as we go — so the app is shaped by real use, not a spec doc.

1
Week 1

Scope, UX & Architecture

Lock the core flows, design the UX, and set the architecture — native or cross-platform, data model, and the integrations the app depends on.

2
Week 2–4

Core Build

The heart of the app comes together — screens, backend, real-time and offline behavior. You get working builds on your own device daily.

3
Week 5

Integrate, Polish & QA

Wire in payments, auth, analytics and device features, then polish the motion and QA across a range of real phones and OS versions.

4
Week 6

Launch & Store Submission

Ship to production, set up monitoring, and prepare and submit the App Store and Play Store listings — then hand off complete code and docs.

—— The build, week by week

The whole build, plotted out.

A typical build, week by week. Phases overlap — backend and core screens come together while the architecture is still settling.

SCOPE & UX
CORE BUILD
POLISH & QA
LAUNCH
WEEK 1Apr 06
WEEK 2Apr 13
WEEK 3Apr 20
WEEK 4Apr 27
WEEK 5May 04
WEEK 6May 11
WEEK 7May 18
WEEK 8May 25
WEEK 9Jun 01
WEEK 10Jun 08
WEEK 11Jun 15
WEEK 12Jun 22
Scope, UX & Architecture· 3 weeksCore flows, UX, stack choice, data model, and the integrations the app needs.
Backend & APIs· 3 weeksDatabase, API, and authentication stood up to serve the app.
Core Screens & Sync· 5 weeksScreens, real-time, and offline behavior — working builds on your device.
Integrations & Polish· 4 weeksPayments, push, analytics, device features, and motion polish wired in.
QA on Real Devices· 3 weeksTested across a range of real phones and OS versions, not simulators.
Launch & Store Submission· 2 weeksShip to production, set up monitoring, and submit to both stores.
—— Investment

One scope. One price.

A production mobile app in four to six weeks — priced on scope, with no surprises along the way.

Build tier · fixed scope

$25K–$50K

A production mobile app in 4–6 weeks · based on scope and complexity.

Get started →
  • A native or cross-platform app for iOS and Android
  • Backend, API, and authentication
  • Real-time and offline support where your product needs it
  • A design system and reusable component library
  • Analytics, monitoring, and a CI/CD pipeline
  • All source code, documentation, and assets — yours
—— Selected work

Apps we've built that shipped and scaled.

A few of the products we've shaped — from connected fitness and healthcare to mobility and IoT.

—— Common questions

What teams ask first.

Choosing native vs. cross-platform, store submission, the backend, taking over an existing app, and what happens after launch.

Native or cross-platform — how do you choose?

It depends on your product, not our preference. If you need platform-perfect performance, heavy use of the newest OS features, or deep hardware access, native (Swift / Kotlin) usually wins. If speed to market and one shared roadmap matter more, React Native or Flutter is often the better call. We make the recommendation in week one and explain the trade-offs.

Do you handle App Store / Play Store submission?

Yes. We prepare the store listings, assets, and metadata, and run the submission for both the App Store and Google Play as part of the launch phase. We use your developer accounts so the apps stay under your ownership.

Is the backend included?

Yes. Most apps need one, so the build tier covers the API, database, and authentication your app depends on. If you already have a backend or want to connect to existing services, we integrate with those instead.

Can you take over an existing app?

Often, yes. We start with a short review of the codebase, dependencies, and build setup so we can give you an honest read on its health before committing. From there we can stabilize, extend, or rebuild — whatever the code and your goals call for.

What about maintenance after launch?

You own everything, so you're never locked in. We can stay on for OS updates, fixes, and new features under an ongoing arrangement, or hand off complete code and docs so your team can run with it. Many clients do a mix of both.

—— Field notes

What we’re writing about.

Field notes from the studio — what we’re learning about AI products, agent UX, and the messy reality of shipping software in 2026.